ASTER network · Unit 03
Poste 03
November 16, 1987. You are agent U.03, assigned to a sorting station of the ASTER network. A 9-minute shift. Three faults allowed. Procedure handles the rest.
- Release
- Oct. 28, 2026
- Price
- Free
- One shift
- 6 · 9 · 12 min
- Languages
- 9
- Platform
- Windows
01 / Assignment
Trust the screen, not the label.
Packages come down from the ceiling. You scan them, route them to A, B or C, or send them to isolation. Labels lie. Only the scanner’s screen tells the truth, if you know how to watch it.
The facility never raises its voice. It counts your faults. After each one, it asks you to walk to the sanction machine yourself.
This page only presents the starting point. No key element of the game is revealed.02 / Trailer
One value lies.
Fifty-five seconds in the sorting room. Turn the sound up.
03 / The procedure
Four machines to learn.
- 01 · Scanner
Read the screen
Every package goes under the scanner. The green screen gives its zone, mass and recipient. That is what you trust.
- 02 · Routing
Trap A, B or C
Three buttons, three destinations. The package leaves on the conveyor, and every routing error is recorded.
- 03 · Isolation

Set it aside
Some packages must not leave. The amber isolation pit is waiting for them.
- 04 · Claw
Watch the ceiling
The claw brings packages down one by one. Keep it waiting too long and the delay counts as a fault.
Sanction
Three faults.
The first two leave marks. The third is final.
04 / The shift
What awaits you.
- 01
Three shift paces: Light (6 min), Standard (9 min) and Intensive (12 min), set on a switch in the corridor.
- 02
Four machines to learn: scanner, routing, isolation and the claw.
- 03
Three faults. The first two leave marks. The third is final.
- 04
A PSX-style industrial room, CRT screens and nixie tubes, all diegetic.
- 05
A last package at the end of the shift. What you do with it is up to you.
- 06
Playable in 9 languages, with keyboard and mouse or a controller.
05 / Visuals
Inside the sorting room.
In-game captures, without the interface.









06 / Game sheet
Technical file.
- Studio
- Quaso Studio
- Genre
- First-person bureaucratic horror, PSX style
- Release
- October 28, 2026
- Price
- Free, pay what you want
- Platforms
- Windows · Linux planned
- Length
- 10 to 20 min per run
- Languages
- 9 languages
- Controls
- Keyboard and mouse, controller (XInput)
- Tools
- Unity · FMOD · Blender
Content warning: graphic mutilation, blood, death by gas, flashing lights and screen glitches.
07 / Languages and controls
Playable in 9 languages.
Languages
| Language | In game | Code |
|---|---|---|
| French | FRANÇAIS | fr |
| English | ENGLISH | en |
| Spanish | ESPAÑOL | es |
| Portuguese (Brazil) | PORTUGUÊS (BR) | pt-BR |
| Russian | РУССКИЙ | ru |
| German | DEUTSCH | de |
| Italian | ITALIANO | it |
| Polish | POLSKI | pl |
| Turkish | TÜRKÇE | tr |
Every text of the game exists in these 9 languages: menus, machine screens, report, credits. Change the language in Settings → LANGUAGE.
The signs painted in the set stay in French: the game takes place in a French administration. Everything you must read to play goes through a translated screen.
Controls
| Action | Keyboard and mouse | Controller (Xbox) |
|---|---|---|
| Move | WASDZQSDArrow keys | Left stick |
| Look | Mouse | Right stick |
| Interact, pick up, put down | E | Y |
| Run | Left Shift | Right trigger |
| Pause and settings | Esc | Start |
WASD or ZQSD depending on the keyboard. Controls can be remapped in the Controls menu; mouse and controller sensitivity are set separately.
Credits
Made by Quaso Studio. Audio: FMOD Studio by Firelight Technologies Pty Ltd. Terminal font: “PxPlus IBM VGA 8x16” by VileR / int10h.org, licensed under CC BY-SA 4.0. Full list in the game.
08 / Follow the project
Your station is waiting.
POSTE 03 comes out on October 28, 2026, free on itch.io, pay what you want. Join the Quaso Studio Discord to hear the moment it is out.
End of transmissionExplore
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